CV
Chang-Jae "CJ" Lee
Full-Stack Software Engineer
Work Experiences
SE II @ EA Digital Platform, Electronic Arts (2020. 11. - )
Content Engine
- Investigated the project's Redis usage pattern and fine-tuned lettuce and akka dispatchers to reduce async pool exhaustion warnings (since changing the architecture requires much longer time)
- Implemented a new endpoints for internal users (i.e. integrators) to easily track their contents' original payload used to generate them
CE-Projection
- Implemented the all-projection handling Flink jobs to reduce resource usage and operational costs (9GB memories per EKS node running multiple pods -> 2GB)
- Configured GitLab pipeline to:
- automatically generate jobs' input arguments using helmfile and its automation
- automatically generate required kafka topics and ElasticSearch indices when required
SDE II @ Prime Tech, Amazon (2019. 8. - 2020. 9.)
ELSA: ELaStic Archiver
- Released phase 1 on Mar. 20, 2020 (in-house log system using ELK stack)
- With other 1 SDE, implemented and iterated design from initial system proposal
- Techs:
- ELK via AWS ElasticSearch Service
- Lambda, CloudWatch, Kinesis, Firehose, S3, Cognito, AWS Step Function
- Yaml (CloudFormation) and Python for Lambda/StepFunction handlers, and Ruby for Pipelines configuration
Benefits Discovery
- Launched an initial experiment for discovering Prime Video from Amazon Prime order checkout
- Techs:
- In-house Spring/JSP stack for template
- In-house A/B testing framework
Prime Rewards Center
- Released phase 1 on Oct. 31, 2019 (NA marketplace only for now)
- Managed localization string onboarding process and initial version of Offer contents storage, to reduce confusion between business and tech teams
- Techs:
- Customized Java Spring + JSP
- Customized Tomcat
- Node.js on occasional scripting
Prime Day Project
- Rewards for small businesses and physical stores deals: implemented the RC side features both backend and frontend, using the same tech of Prime RC
Developer @ Platform Team, PUBG Corp. (2017. 10. - 2019. 7.)
PUBG Lobby
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Implemented user report feedback message system, which generates 500k+ messages and 550k+ transactions per day, including Angular frontend
-
Developed/managed PUBG lobby’s Anti-cheat service backend, withstood peak concurrent user 3.2 million (.NET Core)
-
Pinpointed the exact cause of service outage when Steam auth. API is down, which was there about 1 year
-
Pinpointed the exact cause of memory leak in real-time game monitoring tool
-
Collaborated with Valve corporation’s engineers for Steam Trust Value System
(STV is already applied in CS:GO and Valve Games, not sure when PUBG or other games will be using) -
Techs: .NET Core (backend), Angular (frontend), Node.js and Python 3.x (occasional scripting)
-
Infras: AWS
PUBG Court: Replay Report Examination Tool
- Designed/implemented server + agent
which sorts suspects by number of reports,
and streams replay on Unreal client - Techs: Vue.js on Webpack + Node.js runs on AWS EKS k8s, and a C# WinForm app.
PUBG Admin Care Package: PUBG Admin Operation Tool
- Designed/implemented batch operation system(i.e. same actions to ~150K accounts per click, this feature now handles batch jobs targeted to ~30M users)
- Participated in frontend migration: from Razor Webpage to Vue + TypeScript
Prototype AntiCheat Solution Backend
- Participated in prototype development (i.e. released/tested on test server)
- Techs: Go, gRPC
Research Engineer @ Satrec Initiative (2014. 7. - 2017. 9.)
Project ADE, an ocean image processing framework for GOCI-I/II satellite
- Implemented ADL-to-C++ transpiler(Java, ANTLRv4),
and boilerplate for HDF5 image file processing used with transpiler's output(C++14)
Direct Ingestion Subsystem, satellite SpaceEye-X
- Designed/implemented a subsystem which takes 2 or 6 1Gbps channels as an input and outputs a raw image from satellite or camera-in-test using C# .NET Framework 4.0
- Designed/implemented a UI for camera testing and verification with moving window display which shows the output raw image in real time
- Maintained/Deployed DIS for satellites already in service (KompSat 3a and KompSat 5)
Education
M.S. Computer Science, KAIST (2012.2 - 2014. 8.)
- Thesis: "A Deobfuscation Method for API-Wrapped Binary Executables"
B.S. Electrical Engineering, KAIST (2006. 3. - 2011. 8.)
Technical Skills (Professional Experiences)
Languages and Frameworks
- C# 6.0+ and .NET Core 2.0+
- ASP .NET Core and Razor Page
- Java and Spring MVC + JSP
- JavaScript/TypeScript
- Angular, Vue.js, Svelte
- Scala, Play framework, akka, Apache Kafka/Flink
- Node.js, Express/Koa
- Python
Infrastructure and/or SRE Related
- Docker
- Kubernetes (knowledgeable - EdX Course)
- AWS
- DynamoDB, RedShift, ElastiCache Redis
- Lambda, Step Function
- Kinesis, Firehose, ElasticSearch Service
- CloudFormation, CloudWatch
- Prometheus/Grafana, DataDog
- GitLab CI/CD pipelines
- VoltDB (JVM based RDB)
- MySQL
- ELK Stack (ElasticSearch, LogStash, Kibana)
Other Technical Skills
- Rust and WebAssembly using
wasm-bindgen
(knowledgeable) - Tableau (used during PUBG days, knowledgeable)
- This blog is powered by Ghost runs on AWS (Lightsail -> EC2)
- Talk(Coral Project) installation is scheduled, using
docker-compose
- Talk(Coral Project) installation is scheduled, using